How to Play

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Chat Lit Rules

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PURPOSE

Share thoughtful ideas and discuss literature.

OBJECTIVE

Be the first to play all of your cards.

Note: All players should have read the same book or watched the same film to play.

SETUP

1. Shuffle the deck.

2. Deal the cards.

3. Turn one card face up.

4. The youngest player goes first.

CARD DEALT

2-3 Players = 8 cards
4-5 Players = 6 cards
6-7 Players = 4 cards

ON YOUR TURN

Play a card that matches either the colour OR category of the top card.

Then respond to its prompt before the next player’s turn OR play a special card (like ‘Speak up’, or ‘Lost for Words’).

When you finally drop your last card, you win!

Note: All players should have read the same book or watched the same film to play.

CARD CATEGORIES

Literary Elements Cards

  • Storyteller
  • Context
  • Genre
  • Setting
  • Character
  • Symbols
  • Ideas
  • Connect

Action Cards

  • Action Cards
  • Build
  • Perspective
  • Flashback
  • Feel
  • Question
  • Quotation
  • Critique

Cliff Hanger Cards

  • Speechless
  • Lost for Words
  • Speak Up

Plot Twist Cards

  • Back to you
  • Silence

LITERARY ELEMENTS

STORYTELLER

The player explains the
overall purpose of the text,
sharing the author’s message, lesson, or main idea.

CONTEXT

The player explains the
background of the text,
describing the time, place, culture, or events that
influence its meaning.

GENRE

The player identifies the
type of text and explains
how its conventions shape
the story and its meaning.

SETTING

The player describes where
and when the story takes
place and explains how it
shapes the events, characters, and overall
meaning.

CHARCTER

The player describes a
character’s traits, motivations, and actions,
explaining how they
influence the story and its
meaning.

SYMBOLS

The player identifies
recurring images, objects,
or ideas in the text and
explains how they contribute to meaning or themes.

IDEAS

The player identifies the
main concepts, messages,
or themes in the text and
explains what the story is
trying to communicate.

CONNECT

The player explains how the
story relates or contrasts to
their own experiences, other texts, or real-world issues, showing deeper understanding and personal reflection.

ACTION CARDS

PREDICT

The player makes an informed guess about what will happen next, using clues from the text to justify their thinking.

BUILD

The player builds/adds on a previous idea, extending or developing it with further explanation or evidence.

PERSPECTIVE

The player explores a different point of view, explaining how a character,
narrator, or audience might see the situation differently.

FLASHBACK

The player restates a previous idea in their own words to show understanding and clarify meaning.

FEEL

The player recalls a meaningful moment in the story (a scene or interaction) and explains how it made them feel.

QUESTION

Ask a question to clarify, explore, or deepen discussion about the story or another player’s interpretation. Thought provoking questions are welcome.

QUOTATION

Player must recite a quotation from the text and explain its significance. The quotation must be different from those already shared.

CRITIQUE

Take a closer look at the story. Suggest one change to the story and explain how it would affect its meaning or impact.

CLIFF HANGER CARDS

SPEECHLESS

When played, the next player must draw four cards from the deck and miss their turn.

LOST FOR WORDS

When played, the next player must draw two cards from the deck and miss their turn.

SPEAK UP

When played, the player chooses the colour or category that must be played next.

PLOT TWIST CARDS

BACK TO YOU

When played, the direction of game reverses, allowing the previous player to speak.

SILENCE

When played, the next player skips their turn, moving onto the next player

WANT AN EXTRA CHALLENGE?

Reverse the flow of the game. On your turn, play a card and choose the next player to answer the prompt instead of answering it yourself.